Apr 07, 2007, 01:35 AM // 01:35
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#1
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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jagged bones change plz
i have a sugestion now that SR has been fixed and is not as viable to gimic builds can we make it so jagged bones is not trash?
my idea for a fix
current: 5E 1C 15R
For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks.
my change:5 1C 5R
For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks only eight of your minions can have this enchantment at once.
plz if you agree or not or have an idea to change the skill voice your opinion
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Apr 07, 2007, 01:40 AM // 01:40
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#2
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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i really liked the skill the way it was before and your idea seems good too. /signed
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Apr 07, 2007, 02:21 AM // 02:21
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#3
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/signed
given the updates is almost as bad as a normal minion skill.
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Apr 07, 2007, 02:29 AM // 02:29
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#4
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Academy Page
Join Date: Jun 2006
Location: Syracuse, NY
Guild: Grenth's Rejects [GR]
Profession: E/
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i suppose. i never use it, but at least this way it has more of a use. i try to support ideas that distance themselves from cookie-cutter, run-of-the-mill builds.
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Apr 07, 2007, 02:36 AM // 02:36
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#5
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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ty you all but remember my ideas have to be flawed anyone have any changes they think would be balanced and useful?
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Apr 07, 2007, 02:41 AM // 02:41
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Jagged bones had a 5 second recharge before, meaning that it would be mostly unaffected by the nerf. It's still 14 energy every 5 seconds, or 14/5 *3 = 8.4 pips of energy regen for the entire team, which is pretty farking ridiculous if you ask me.
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Apr 07, 2007, 04:07 AM // 04:07
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#7
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I say put the recharge back to 5 and increase the energy and cast time.
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Apr 18, 2007, 08:53 AM // 08:53
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#8
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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I say extend the recharge to 30 seconds, triple the cost to 15 (maybe 25), and have it affect all minions under your control. I don't know about you, but i hate trying to click on a minion that is forever shifting about in a mob just so i can use this skill. THings to note before a panic starts:
1) Only effects minions under your control (so still a max of 10).
2) Since it's only your minions, you can't cast this on some other guys cheapo minion to give him an uber one.
3) 30 second recharge wont see it being double cast, though it will allow it to be maintained (minues the casting time or any interupts).
4) the proposed cost increase recognizes that a group affecting enchantment is more powerful than just the one.
The only reason I suggest this change is becuase it is very difficult to target minions. Targeting a party member is super easy. You can click on the party window, you can assign each member to a key, or you can cycle through the party members with another key. You cannot do any of these things with minions. So, if you think the above changes to the skill are too weird and potentially world altering, please offer a way that a human player can easily target a minion (like a specifc key stroke). In fact, I would prefer a way to target minions to this change, since other spells require a minion to be targeted too.
Just my 5 cents
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Apr 18, 2007, 09:21 AM // 09:21
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Currently, this skill is much better used by MM heroes than players, because it is quite hard to efectively target your own minions.
Many times they'll die before you finish casting.
I'll change it to:
- E:25, C:2, R:30.
Elite Enchantment. You become enchanted with Jagged Bones for 5..20 seconds, anytime an allied minion dies within earshot, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks and you lose 5 energy or Jagged Bones ends.
(Attribute: Death Magic)
But like countesscorpula, I'd rather like a better way to target minions.
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Apr 18, 2007, 12:27 PM // 12:27
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#10
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by countesscorpula
I say extend the recharge to 30 seconds, triple the cost to 15 (maybe 25), and have it affect all minions under your control. I don't know about you, but i hate trying to click on a minion that is forever shifting about in a mob just so i can use this skill. THings to note before a panic starts:
1) Only effects minions under your control (so still a max of 10).
2) Since it's only your minions, you can't cast this on some other guys cheapo minion to give him an uber one.
3) 30 second recharge wont see it being double cast, though it will allow it to be maintained (minues the casting time or any interupts).
4) the proposed cost increase recognizes that a group affecting enchantment is more powerful than just the one.
The only reason I suggest this change is becuase it is very difficult to target minions. Targeting a party member is super easy. You can click on the party window, you can assign each member to a key, or you can cycle through the party members with another key. You cannot do any of these things with minions. So, if you think the above changes to the skill are too weird and potentially world altering, please offer a way that a human player can easily target a minion (like a specifc key stroke). In fact, I would prefer a way to target minions to this change, since other spells require a minion to be targeted too.
Just my 5 cents
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/signed
Makes the skill more viable. I would like to see death nova the same way cost more but enchant all minions.
~the rat~
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Apr 18, 2007, 01:03 PM // 13:03
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#11
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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Quote:
Originally Posted by MithranArkanere
E:25, C:2, R:30.
Elite Enchantment. You become enchanted with Jagged Bones for 5..20 seconds, anytime an allied minion dies within earshot, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks and you lose 5 energy or Jagged Bones ends.
(Attribute: Death Magic)
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I like that for PvE, but I think it would probably create too much energy for PvP again.
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Apr 18, 2007, 03:34 PM // 15:34
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#12
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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SMITE
... anyway I think minion spells need a "buff" that targets the nearest minion or at least a a minion not under the effects of the skill/spell.
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Apr 18, 2007, 05:02 PM // 17:02
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#13
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by MithranArkanere
Currently, this skill is much better used by MM heroes than players, because it is quite hard to efectively target your own minions.
Many times they'll die before you finish casting.
I'll change it to:
- E:25, C:2, R:30.
Elite Enchantment. You become enchanted with Jagged Bones for 5..20 seconds, anytime an allied minion dies within earshot, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks and you lose 5 energy or Jagged Bones ends.
(Attribute: Death Magic)
But like countesscorpula, I'd rather like a better way to target minions.
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I think the allied minion bit leaves way too much room for abuse. The PvP arenas would get hit hard. Minions already tend to be problematic there, and I dont see this helping.
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Apr 18, 2007, 05:53 PM // 17:53
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#14
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Frost Gate Guardian
Join Date: Feb 2007
Location: MI, USA
Guild: Is Gwen Eighteen [yet]
Profession: Mo/Me
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Hmm I would say this is interesting. But your idea need some changes too!
You wont need the min on 8 minions since recharge on the skill is 5. It lasts for only 30sec mean only 6 can maintain it! They nerfed this skill be4 because of the over - use in the jagged Bond build! But since Soul reaping can only be used for every 5 sec and the recharge for this skill is 5 sec. Dont think it will be much of the prob. Will be interesting with the coming back of Jagged bond
/sign!
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Apr 18, 2007, 05:59 PM // 17:59
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#15
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Sons of Metal
Profession: N/
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/signed I like it
BTW you guys know you dont actually have to target a minion for the skill right?
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Apr 18, 2007, 06:46 PM // 18:46
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#16
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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no you dont have to target, but im ok with eaither solution lol
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Apr 18, 2007, 10:35 PM // 22:35
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#17
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by TedTheDead
/signed I like it
BTW you guys know you dont actually have to target a minion for the skill right?
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I assume it always targets the minion with the lowest health or the 1 stood inside the Firestorm? Somehow i doubt that...
I prefer the 'Order' style version, its almost impossible to use it if your not an MM hero.
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